Monday, March 26, 2007

A good definition

I have found this article by Harley Hahn that describes the definition of Polychron better than I have.

I have also changed the definition off to the side of this blog to include: "that optimize learning outcomes by providing channels of content transfer most familiar to the student."

Friday, March 23, 2007

Learning Agreements

Individual Learning Plans and Learning Agreements could be the most effective form of assessment in a structure like The Polychronic Classroom.

From the wonderful SLED listserve:
We use an model for assessment that utilises something we call a ‘Learning Agreement’
which is a combination of dissertation and
personal development document.
> •      an individual creative approach to study as described in and 
> negotiated through the Learning Agreement.
> • the demonstration of a consolidated ability to research and
> produce visual outcomes which reflect the approach to study and
> which are capable of functioning within the context of graphic arts
> and design practice.
> • the demonstration of a developed utilisation of appropriate
> technical and practical skills in the mediation of ideas and
> intentions
> • through the Learning Agreement the demonstration of an
> informed capacity for self-critical reflection.
> • through the Learning Agreement the demonstration of the
> ability to situate the practice within the wider technical, social
> and cultural contexts of graphic arts and design
> • the ability to effectively articulate and communicate
> intentions and outcomes to others within appropriate academic and
> professional contexts."

Tuesday, March 13, 2007

Kids IM the darndest things...

A recent article at NYmag.com hits the nail on the head with:

A) what we're up against

B) the headache we don't see coming

or

C) the real reason we became educators!

Comment an answer if you wish. Personally, that sort of article is the reason I believe pedogical practices need prepare for Polychronic learners.

Monday, March 12, 2007

Cognitive Constructivism

How the Polychronic Classroom fits into Piaget's theory of cognitive development.

This online resource, which uses many outdated pre-web 2.0 examples, is a wonderful primer for the idea Polychronic learning. (Examples near bottom of page.)

Blogging for Apples - FATE Conference 2007

I have finished my paper for the 2007 Foundations in Art Theory and Education Conference.

Blogging for Apples

I will be using the blog to do my presentation so... Slide shows will be added soon.
Also, I will record the paper as an mp3 podcast and post it there as well.

Saturday, March 10, 2007

RE: Polychrons and Our Classrooms"

A recent article in the Chronicle of Higher Education entitled, Distractions in the Wireless Classroom led to a post on the blog Ed Tech Journeys titled "Polychrons and Our Classrooms" and my response (see comments at the Ed Tech blog link) .

My post on the SLED listserv in its entirety:
K.Becker wrote:
>Again, the skill of being able to listen to music, surf the
web, IM to
friends and talk on the phone and do some homework all at the
same time
does not automatically translate into group presentation skills.
Perhaps
they are nervous. Perhaps they have not seen the desired
behaviour
modeled. <

They are not nervous... The correct term is "Polychron".
Related links here and here.
Developed from Edward Hall's theory of Polychronic Time here.

The idea of education as Entertainment is now dated. This
generation of students IS the Gamer Generation, the Live Net
Generation... whatever you'd like to call it, it is highly interactive.
At home on their phones and computers and gaming platforms they are
learning new ways to network, collaborate, and research without even
knowing it. MMO's, Xbox, and text messaging (even MySpace now) have
synchronous forms of communication often with high-context relationships
and may require a great deal of multi-tasking.

Replace "entertain the student" with Engage the Student.
Beck and Wade talk about this in [their book] Got Game.

Give them strategy guides, clear and achievable goals, a reward
system that appeals to their sense of reputation. Give them passion and
energy and yes, real world application. Entertainment is passive.
Engagment is interactive.

If I've had to change something... it's an expectation that the
"desired" behavior was Monochronic.

I am very interested in anyone doing research in this area. I
work in the Studio Art discipline, which in many ways can be a platform
for new methodology (although consistently uses convergent thinking at
the lower levels).
I want to know... what does a polychronic classroom look like?
Is it completely digital? With SL, IM, Sype, and Google all open and
working? Is it class that does not have a set time to meet, but rather a
specific set of goals that must be accomplished using a highly networked
collaboration of students with the teacher as 'game master'? Can the
monochron, or normative student, work asynchonously contributing at
regularly scheduled times while the polychron is always interacting but
not always contributing?

Personally I believe myself to be somewhere between these two
ends as I'm sure many of you are. I believe, the key to the polychronic
classroom is a highly motivated individual with an ability for both
modes of operation. Otherwise, we'd have to identify and seperate each
type of student.

And I think they saying goes, "Don't put all your polychrons in
one basket."
Read this and you see how easily technology fits in a lecture… let alone a polychronic classroom.